E-Light script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.
E-Light script generates a geosphere with lights on its vertices.
The lights can be coloured using a bitmap.
The settings let you create a lightdome that simulates complex environment light.
Features
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--Added measure to stop screen redraw during light build process
--Made different versions for MAX 3/4 and MAX 5 due to interface layout issues
--Bitmap cancel bug fixed
E-Light Installation
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E-Light works in 3D Studi MAX 3, 4 and 5.
Copy E-Light.ms into any directory, for example C:\3dsmax4\scripts.
In 3D Studio MAX, choose MAXScript, Run Script..., and select E-Light.ms.
Minimise the E-Light floater when you're not using it.
Or once you've closed it, run it again. It will automatically read your scene and detect all object settings.
Alternatively, create a shortcut for it if you plan to use it a lot.
There is a seperate version for MAX 5, due to interface lay-out changes in this version of MAX.
--not for commercial use!
Version Requirement: 3D Studi MAX 3, 4 and 5
Author: Ronnie Olsthoorn
Download: E-Light